Wednesday, 30 March 2011

Characterised Walk

I animated this a couple of weeks back, but now it's here :)

I started out by spending absolutely ages trying to be clever and challenging myself with a more difficult characterised walk, however, even as i was going along, i could see that it wasn't going to plan and the final outcome looked like he was drunkenly dancing...my idea was over compicated!!! I learned from this and went back to the original walkcycle and just exaggerated the Up and Down Key Frames and left the Contact ad Passing position frames as they were, thus creating the following, which i think works nicely and definitely a lot better than my first attempt....However, after I've finished the other projects and have time, I will come back to this and see if i can challenge myself further.....



Characterised moom Walk from Jade Tamara on Vimeo.

Sunday, 20 March 2011

Moom Walk Cycle + arms

Our next task was to block out the key frames for the arm movements. It got a bit confusing at first as when moving to the next key frame position, the arms would pop back to the original position because when blocking out the legs, we clocked 'key all.' This ment I had to delete the extra keyframes, but I didn't find the actual animating too difficult and I'm fairly happy with the result:)


Untitled from Jade Tamara on Vimeo.

Sunday, 6 March 2011

Moom Walk Cycle

At first, I was a bit anxious about attempting the walk cycle in Softimage as the hand-drawn work we did for Animation Principles was hard enough, but once I got going, I became familiar with what to do fairly quickly. I took a capture after plotting poses 1,7,13,19 & 25 just to see if I was heading in the right direction (posted below)...



Then, obviously, i key framed the remaining main poses to create the finished walk cycle (without moving arms). The one main thing I'm not overly happy with is that the back foot seems to drag at one point and the knee joints don't seem qutie right, but this is something that can easily be changed, so I'll go back later and create another walkcycle from scratch to familiarise myself with it.

Finished Moom Walk, Version 1

Moom Superheroes!

The idea of this task was to get us used to the idea of different rigs and posing characters. Unfortunately, I missed the lesson on this, but I managed to find out what the task was and watched the video tutorial that was put onto myuca for us. Before I started, I got myself familiar with all the controls and rigs for the different joints. I think that what made it difficult was the glitch in the scene file- mine appeared with no rig icons for the head and shoulders, so it confused me, but i found out from the following lesson that by reloading the scene file, it will appear- and sure enough it did, which made the other poses i made a lot easier!!!

The task was to take the moom character that was prepared for us and to pose it based on a superhero or any dynamic character pose.

To start off, I decided just to go for a very simple pose to get the hang of it...











This didn't look too great for me, so I tried putting him in a scene with the character he was slightly based on to see if that made any difference!!!












Ok, so a couple of days after posing this character, I went back to the file, stared at it for a while and decided that I wasnt happy with the pose and knew I could do a lot better.... so I did :)






Here's moom trying to impersonate superman!!








This next image is my favourite. After the superman pose, I found a ninja image on the internet and thought id give it a go posing the moom as if it was jumping through the air. I was very happy with this, then thought to make it more challenging, I'd try and do a karate-style pose. This pose proved to be more difficult, like i imagined, but after some effort and trial and error, i think i managed to grasp it. Then I decided that they couldn't just be posted on here alone, so, here's the final scene!!!....





Croquet Scene

We were given a scene of a croquet mallet, ball and hoops and was asked to animate the scene so we can get to grips with the use of key frames.

Ball Slide Homework Exercise

After our lesson on key frames and having a go at making the croquet ball move, we were given a ball slide to animate. I didnt find the animating that dfficult and am becoming very used to keyframing. The only difficulty I had was keyframing a camera, which it seemed to hate me for, so i had to resort to piecing a few different angled renders together for now.

The first image is just the overall view of the animated scene from one angle.

(The video takes a little while to load and for some reason the youtube index comes up too quickly at the end, over my animation, but if u watch the scene behind this, then you'll see the ball dropping into the box!)




This second video is the scene with a bit of a camera pan.